Dragon Age 2 Best Served Cold Quest And Choices

Posted on 7 October 2026 | 58
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In Dragon Age 2, the main quest titled Best Served Cold serves as a pivotal narrative turning point during Act 3. Players are plunged into the escalating tension between the Kirkwall Circle of Mages and the Templar Order as a radical conspiracy threatens the city's precarious peace. Understanding the choices involved in this quest helps players navigate its moral complexities and prepare for the ultimate climax of Hawke's journey.

Investigating the Kirkwall Conspiracy

The quest begins in Hightown at night when Hawke uncovers secret meetings involving rogue Templars and rogue mages working together. These conspirators, led by Grace and Thrask, aim to overthrow Knight-Commander Meredith to prevent further oppression. Players must track clues through the Docks and investigate warehouses to uncover the full scope of the plot.

The Companion Kidnapping Twist

As the investigation deepens, the conspirators resort to desperate measures by kidnapping a person close to Hawke. Depending on previous story decisions, the victim is typically Hawke's surviving sibling or an active romantic interest. This personal stake forces players to confront the conspirators directly at the Coast to rescue their ally.

Navigating the Final Confrontation

When Hawke meets Thrask and Grace at the Coast, peaceful negotiations quickly fall apart due to extreme paranoia on both sides. A intense battle ensues against rogue mages, Templars, and abominations that demands careful combat positioning. Following the fight, players are presented with dialogue options regarding how to report the situation to Cullen and the Templar leadership.

Long-Term Impact on Kirkwall

The decisions made during this quest significantly shape Hawke's standing in Kirkwall as the city edges closer to open rebellion. Supporting or condemning the conspirators contributes directly to Hawke's overall alignment with either the mages or the Templars. These choices lay the crucial groundwork for the final political outcome in the game's concluding chapter.